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Eduardo Cuervo

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I am a platform systems architect, engineering leader, and AR/VR expert with over 15 years of industry experience converting research-grade breakthroughs into shipping consumer products. As a recognized pioneer in cloud gaming and edge computing, my work has consistently pushed the boundaries of interactive experiences. Currently, I am the Head of VR Teleoperation at Walden Robotics, where I lead the team building the low-latency streaming and VR interaction systems that let remote operators control and train humanoid robots with the responsiveness and comfort of being there in person.

Every role in my career has circled the same core engineering challenge: how do you make a person feel genuinely present somewhere their body isn’t by eliminating perceptible delay? At Google, I served as the founding Platform Software Architect for Project Aura (now XREAL AURA), architecting the platform behind a tethered pair of spatial glasses and reducing motion-to-photon latency to under 5ms. Previously, as a Tech Lead at Meta (Oculus), I conceived Quest Multitasking as a solo prototype that grew into a 25-engineer cross-functional organization and a core platform differentiator. I also steered the integration of Asynchronous Spacewarp into AirLink, a critical optimization to tame wireless network latency for PC-VR streaming users.

My foundational work at Microsoft Research included co-founding the Cloud and Edge Mobile Mixed Reality initiative. There, I co-originated speculation-based latency hiding for interactive streaming with Outatime, developed Kahawai to cut game streaming bandwidth by 75%, and built MAUI—a seminal work in edge computing cited as a pioneer of offloading systems.

My contributions to real-time systems, display pipeline architecture, and XR platform infrastructure are reflected in 10 peer-reviewed articles and over 15 issued patents, which have garnered close to 5,000 citations. My work has received Best Paper awards at premier conferences like MobiSys (for “Outatime”) and COMSNETS (for “CrowdLab”), and has been featured by Engadget, The Verge, and ZDNet. I hold a Ph.D. and M.S. in Computer Science from Duke University, and a B.S. in Computer Science from Monterrey Tech.